[GAS] MetatagsΒΆ
You can create metatags that you will combine in gameplay effects to create more interactions
Let's take an example with a stun effect We want the effect to stun us, so we will be unable to cast abilities, or move our character. Instead of creating just a Control.Stun tag, we will create two metatags Meta.BlockMovement and Meta.BlockAbilityActivation
So in our effect we will grant those tags
We had the Control.Stun tag because the effect itself is a stun and we could add other game logic that will block or dispell stuns. The metatags are not part of our game logic itself.So now if we want to create a Control.Mute effect, we can resuse the Meta.BlockAbilityActivation tag, and for a root, we already have Meta.BlockMovement